I thought I would put this little piece together. I have noticed that every few months the question of rule sets and which are the most prominently used comes up. So here goes: Official Rules The only truly official rules the Games Workshop endorsed were the two main books they produced and then some data sheets for want of a better word for a few other fleets. These were the original blue book rules book that came with the original box set of the game. This contained the major bulk of all the rules and provided information on the four main fleets available at the time. It also included rules on defence platforms, space stations and the Blackstone Fortress.
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I thought I would put this little piece together. I have noticed that every few months the question of rule sets and which are the most prominently used comes up.
So here goes: Official Rules The only truly official rules the Games Workshop endorsed were the two main books they produced and then some data sheets for want of a better word for a few other fleets. These were the original blue book rules book that came with the original box set of the game.
This contained the major bulk of all the rules and provided information on the four main fleets available at the time. It also included rules on defence platforms, space stations and the Blackstone Fortress. The second was the yellow Armada book that was released sometime after and included rules on Space Marine fleets, the Voss Armageddon ships like the Apocalypse, Necrons, further Eldar and Ork fleets and the Tau explorer fleets.
Additionally there was several magazines and annuals produced by GW. These magazines pre-date the yellow armada book and went into the creation of that book. The Imperial Armour vol 9 or Badab war from Forgeworld also had Space Marine fleet lists included. The good thing was that this FAQ was made in close relationship and with a lot of feedback from the community and Games Workshop designers.
It was well received and made fleets like the Space Marine fleet much better actually playable to be honest. The bad news was that it was never officially recognised by GW. That being said tournaments, such as Adepticon, use these rules as part of their ruleset for the games.
So it is generally agreed these rules are used. The community is one of, if not the most, active community in generating their own rule sets and while this has been awesome it has created some levels of confusion in what rules to use. So there are a number of fan made rules but the main sets are: Book of Nemesis A book created by the awesome Polish community which introduces new ships and scenarios very similar in look to the original books.
Eldar — Move, Move, Shoot Rules These are probably the most widely used rules from the fan made community. It provides an alternative to the original rules. Battlefleet gothic Revised This now has become more of a fleet list rule set but also includes revised points costs for ships and fleets that several big members of the community created.
These for the most part pre-date the Yellow Armada book but some overlap. There is now also a compendium 2. Project Distant Darkness These are fan made rules for Tau vessels and there are some short stories included.
Some cool artwork too for those interested. It also has a few new classes. The community in France really embraced BFG and they created a great range of rule sets as well. In total there were 33 Warp Rift magazines made but I am unsure if it has discontinued. I have found these are usually agreed with the players prior to use as it does change the way the Eldar play quite a bit.
Some consider it to be fairer; others think it takes away from the Eldar fleets appeal. I would say it purely depends on the players.
The Battlefleet Gothic Additional Ships Compendium -
Edit Battleships are huge ships, with colossal amounts of weapons and shields, and usually serve as the flagship for the Admiral of the Fleet, though this is not always necessarily the case. Although very powerful, battleships are very slow, hard to maneuver and cannot react quickly to enemies that rapidly change course. The two most often used classes are the Emperor which can carry an immense amount of attack craft in addition to its normal, incredibly powerful weaponry and the Retribution which is noted for its powerful broadside firepower and its very large amount of torpedo tubes. There are other rarer Battleships, such as the older Apocalypse and Oberon classes. Other Segmentae battlefleets may rely on yet other classes, but the Emperor and more recent Retribution are by far the most common in the Imperial Navy. Battleships can be up to 8 kilometers from prow to stern a An Oberon class battleship with all guns blazing nd displace billions of tons. Because they represent such a vast expenditure of resources and require a fairly advanced technical base, these are typically constructed only in the largest shipyards above the major Adeptus Mechanicus forge worlds.
Faugis Our ratings are based on child development best practices. There is no box for it. We display the minimum age for which content is developmentally appropriate. July 19, Sorry blus any of these have been answered. If so will it scale with range? See how we rate.
The constant turmoil surrounding the Cadian Gate requires the fleets of Battlefleet Obscurus to be far more active than many other Segmentum battlefleets. The whole sector exists in an almost perpetual state of readiness, and as such the demands on manpower and resources are huge. Vast numbers of new, inexperienced Imperial Navy ratings frequently have to be drawn up to replace those lost in the constant fighting. However, those who survive the harsh first years of military service around the Cadian Gate rapidly mature to become some of the most capable leaders in the Imperium. As with all highly militarised zones, it is important for the Imperial Navy to maintain substantial reserves of vessels around the Eye of Terror , ready to deploy as reinforcements should the need arise. Whilst it is possible to keep the vessels themselves ready in this manner, Battlefleet Obscura simply does not possess the manpower to keep reserve crews stationed aboard these vessels as well. Instead, whole orbital shipyards are filled with rows of silent, inactive vessels, often representing classes of warship now outdated or scarce.